Friday, February 20, 2015

PlayStation Vita Model








In this project, I created the PlayStation Vita, a product of Sony. In this project, I faced numerous challenges, such as created the small, open areas on the bottom left and right of the Vita, which I overcame by extending the body of the Vita in a different way than I began.

Wednesday, January 14, 2015

Donuts (Not Finished, Old Project)





Sorry I didn't entirely finish, just wanted to throw something up here while I could. A few of the challenges I faced included the fact that I was absent for a lot of this project so I had to work VERY quickly to catch up, which I wasn't able to entirely do. Another problem I had is the large amount of grain to the pictures, I don't know how to fix that and I never got around to asking since we've been on other projects.

Friday, December 19, 2014

Cookie Modeling






Reflection: In this project, I faced numerous challenges I had to overcome. Originally, I had trouble with creating a nice area that would fit well with a bakery with the materials and images I had. A few other were creating the cookies, as once I would add them to a layer with the other items, the program would become very slow and I had to work slightly differently to get that done. I had a slight trouble with coming up with a natural colored light that would reflect on the surfaces correctly.

Friday, December 12, 2014

Hard Surface Modeling

Hard surface modeling is modeling that deals with hard objects and surfaces such as tables, cars, trains, robots, etc., and not organics such as people, animals, fruits, and more. It's important an skill in modeling because objects with hard surfaces are in everyday life and are vital for something realistic.
10 Hard Surface Models/Blueprints